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DFD-R3: 957 vs. 292, 556 vs. 976
#8
(11.08.2010, 03:43:32)Black Shadow 750 Wrote:
(11.08.2010, 02:24:15)eva-251 Wrote: Fight 1
Kill 292

Blaah blaah blaah, text blahh. (IE, I cut out a load of arguement). Onto the relevant stuff to my response:

I highly doubt people would want to redesign their terrain and maps to make this effect look convincing, nor would it be fun for the coders to make that aspect unnecessary. (IE a "crater" terrain type)

why'd terrian need to be redesigned? Or maps for that matter?
The issue being that a crater on RA2's grassland terrain wouldn't make sense. Explosions would wipe out the grass around the point of impact, leaving the bottom of the crater as dirt, not more grass. (which cheapens the effect)
It worked in TS Temperate theater because the default ground was boring dirt, and a crater would just create more boring dirt.

Again, that operates under the assumption those that want this feature want it to make sense visually. From a gameplay perspective, it's much more useful than it ever could be in TS.
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Messages In This Thread
DFD-R3: 957 vs. 292, 556 vs. 976 - by Renegade - 11.08.2010, 01:37:50
RE: DFD-R3: 957 vs. 292, 556 vs. 976 - by eva-251 - 11.08.2010, 02:24:15
RE: DFD-R3: 957 vs. 292, 556 vs. 976 - by eva-251 - 11.08.2010, 08:32:05
RE: DFD-R3: 957 vs. 292, 556 vs. 976 - by Blade - 11.08.2010, 12:46:40
RE: DFD-R3: 957 vs. 292, 556 vs. 976 - by mt. - 11.08.2010, 18:26:42
RE: DFD-R3: 957 vs. 292, 556 vs. 976 - by MRMIdAS - 11.08.2010, 20:19:14
RE: DFD-R3: 957 vs. 292, 556 vs. 976 - by Beowulf - 11.08.2010, 22:23:37
RE: DFD-R3: 957 vs. 292, 556 vs. 976 - by Beowulf - 13.08.2010, 01:13:05
RE: DFD-R3: 957 vs. 292, 556 vs. 976 - by AlexB - 02.10.2010, 23:55:58
RE: DFD-R3: 957 vs. 292, 556 vs. 976 - by DCoder - 03.10.2010, 20:37:17



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