08.08.2010, 18:45:49
1044
1147
1044
This issue talks about altering the basic loading processes of the game. Simply, if it's too much work to implement, I don't see the point in implementing it for such a minor time-saving that a quick-exit option could just as easily accomplish too. Additionally, I don't know about anyone else, but minimising YR on newer versions of Windows (Vista and 7) for me causes system slowdowns and interface issues (and the slowdown's even worse on XP in my experience), thus I find it actually easier to just exit the game, make changes to my code and then restart.
1147
As I already said in the DFD thread, kill streaks can occasionally be used to an acceptable level in FPSs, but in RTS games where you can have nearly a hundred little infantry dotting about your screen at once, it just doesn't fit the gameplay. The veterancy system in the game is already there to reward units for "kill streaks" of sorts, and I think time would be better spent on improving its rewards rather than implementing a somewhat clumsy alternative.
1147
1044
This issue talks about altering the basic loading processes of the game. Simply, if it's too much work to implement, I don't see the point in implementing it for such a minor time-saving that a quick-exit option could just as easily accomplish too. Additionally, I don't know about anyone else, but minimising YR on newer versions of Windows (Vista and 7) for me causes system slowdowns and interface issues (and the slowdown's even worse on XP in my experience), thus I find it actually easier to just exit the game, make changes to my code and then restart.
1147
As I already said in the DFD thread, kill streaks can occasionally be used to an acceptable level in FPSs, but in RTS games where you can have nearly a hundred little infantry dotting about your screen at once, it just doesn't fit the gameplay. The veterancy system in the game is already there to reward units for "kill streaks" of sorts, and I think time would be better spent on improving its rewards rather than implementing a somewhat clumsy alternative.