07.08.2010, 04:48:10
Fight 1
The targeted abilities are indeed a monster and there's no indication what unit does what currently. I still like the deployer stats change issue and it could be used here, also. If you got a tank, you deploy it into an anti-infantry version. Deploying can also change turrets and other optical stuff. It is visible to the user, has an interface the user is familiar with and is much more powerful because it can't just change weapons. 1042 is just not intuitive.
I vote for the soylent expansion, as it is easier to do.
Fight 2
Everyone who plays YR once in a while knows how predictable the game is. Who didn't build a bunch of dolphins to catch the attention of a weather storm or nuke flying by? Who hasn't taken out enemy units one by one? Who hasn't used a long range weapon on a ridge to attack the enemy's base and ambushed the enemy units trying to get to it? Barrel aimed at the attacker, they are driving blindly even through base defenses. YR needs heavy AI enhancements.
The targeted abilities are indeed a monster and there's no indication what unit does what currently. I still like the deployer stats change issue and it could be used here, also. If you got a tank, you deploy it into an anti-infantry version. Deploying can also change turrets and other optical stuff. It is visible to the user, has an interface the user is familiar with and is much more powerful because it can't just change weapons. 1042 is just not intuitive.
I vote for the soylent expansion, as it is easier to do.
Fight 2
Everyone who plays YR once in a while knows how predictable the game is. Who didn't build a bunch of dolphins to catch the attention of a weather storm or nuke flying by? Who hasn't taken out enemy units one by one? Who hasn't used a long range weapon on a ridge to attack the enemy's base and ambushed the enemy units trying to get to it? Barrel aimed at the attacker, they are driving blindly even through base defenses. YR needs heavy AI enhancements.