04.08.2010, 18:30:58
Fight 1
While it seems sensible to have a very powerful unit that undeploys only after some time has passed, why does this have to be a superweapon? Ares could just disallow the building to undeploy for some minutes. Ok, you get a timer on the screen. What if there are more than one of these buildings or should that be disallowed? I'd implement it as non-SW function with an optional Auto-Undeploy SW when SW Autofire actually works. But currently it's not working.
The CellSpread Temporal sounds like a good idea and the pseudocode looks sensible. It looks like it's backwards compatible to the original Temporal weapons and it isn't overly complex. In the tracker it has gathered some followers. Temporal weapons really lack the ability to have cell spread.
Fight 2
The trench occupier selection sounds crazy. It would be hard to implement just to move single units around in the trenches.
The single click Chronosphere would disallow to chronoport enemy units, allow the enemy to destroy the building while the units to be chronoported are still inside. I like this idea as well as the backwards one Nighthawk200 mentioned.
While it seems sensible to have a very powerful unit that undeploys only after some time has passed, why does this have to be a superweapon? Ares could just disallow the building to undeploy for some minutes. Ok, you get a timer on the screen. What if there are more than one of these buildings or should that be disallowed? I'd implement it as non-SW function with an optional Auto-Undeploy SW when SW Autofire actually works. But currently it's not working.
The CellSpread Temporal sounds like a good idea and the pseudocode looks sensible. It looks like it's backwards compatible to the original Temporal weapons and it isn't overly complex. In the tracker it has gathered some followers. Temporal weapons really lack the ability to have cell spread.
Fight 2
The trench occupier selection sounds crazy. It would be hard to implement just to move single units around in the trenches.
The single click Chronosphere would disallow to chronoport enemy units, allow the enemy to destroy the building while the units to be chronoported are still inside. I like this idea as well as the backwards one Nighthawk200 mentioned.