29.07.2010, 17:35:57
Fight 1
Both issues seem to be... loved. The health bar issue is just optical nick nack while the build time decreasing tags at least alter the game just like an Industrial Plant. If any has to implemented my vote is on the UnitBuildSpeed one, as it has potential to be followed by similar tags for Speed/ROF/Strenght to be used as building upgrades to tech up.
Fight 2
I don't agree with the opinions in here. The moving simple deployer issue just seems like another "change into other type when deploying" issue (or is there anything special about it?), but that would be even more flexible. Eight facings aren't that important for the game to work, but it does help old SHP fanatics to create less jerking units. Eight facings.
Both issues seem to be... loved. The health bar issue is just optical nick nack while the build time decreasing tags at least alter the game just like an Industrial Plant. If any has to implemented my vote is on the UnitBuildSpeed one, as it has potential to be followed by similar tags for Speed/ROF/Strenght to be used as building upgrades to tech up.
Fight 2
I don't agree with the opinions in here. The moving simple deployer issue just seems like another "change into other type when deploying" issue (or is there anything special about it?), but that would be even more flexible. Eight facings aren't that important for the game to work, but it does help old SHP fanatics to create less jerking units. Eight facings.