26.07.2010, 00:51:52
1) I support #298, because of these both, it's the new survivor system that I will use more. Being able to exactly define the survivors and also having the chance to make this either random or static sounds better than playing around with jumpjets.
2) I support #916, because I'd give this a try to make positioning bread and butter in tank wars, which will lead to more micromanagement. Don't look at this feature and think: Front & Sides: 0% damage, Back: 999% damage. I have a 60-80% armor in front, 80-90% in the sides and 100% in the back in mind. Something not that spectacular but simply enough to make the first tank war not only dependent on outnumbering. While (random) initial Health sound good, I clearly support directional armour.
2) I support #916, because I'd give this a try to make positioning bread and butter in tank wars, which will lead to more micromanagement. Don't look at this feature and think: Front & Sides: 0% damage, Back: 999% damage. I have a 60-80% armor in front, 80-90% in the sides and 100% in the back in mind. Something not that spectacular but simply enough to make the first tank war not only dependent on outnumbering. While (random) initial Health sound good, I clearly support directional armour.