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DFD: 426 vs. 510, 323 vs. 993
#6
#426 could have some uses, as could #510. However although I'd prefer #510 I remember what it would entail...

#993 can be done with a few little tricks (next= on nuke's anim etc)
Whereas #323 would allow things like aircraft actually appearing to have dropped their weapons, katyushas with a handy visual indication that 'I'm empty' (lack of big green rockets on the rails) and it's all really just an extension of an existing logic with the kind of voxelling work someone like me or fen could handle: delete payload, go to normals mode, paint gap roughly the right normal. You could do things like simulate the TS EMP tank too (with or without different ammo use per-weapon) by giving it an 'empty' art for uncharged and a 'full' art for charged...

#993 though?
Quote:We do have a ripple effect in Ares. I'm sure this will do what you need it to do. If not, give the nuke weapon the physical damage in the form of something like a ring anim, then give the ring anim Next= with the nuclear explosion. I'm sure a clever coder could achieve the nuclear shockwave effect in Ares as it is.

Quote:Well, promoting that [eligiblefordelaykill] to general availability would still be easier than introducing entirely new shock wave logic, wouldn't it?


Messages In This Thread
DFD: 426 vs. 510, 323 vs. 993 - by Renegade - 22.07.2010, 19:55:57
RE: DFD: 426 vs. 510, 323 vs. 993 - by reaperrr - 23.07.2010, 00:43:58
RE: DFD: 426 vs. 510, 323 vs. 993 - by Beowulf - 23.07.2010, 00:44:22
RE: DFD: 426 vs. 510, 323 vs. 993 - by Blade - 23.07.2010, 10:31:17
RE: DFD: 426 vs. 510, 323 vs. 993 - by MRMIdAS - 23.07.2010, 22:10:08
RE: DFD: 426 vs. 510, 323 vs. 993 - by Lt Albrecht - 25.07.2010, 13:39:38
RE: DFD: 426 vs. 510, 323 vs. 993 - by Renegade - 28.07.2010, 23:21:42
RE: DFD: 426 vs. 510, 323 vs. 993 - by Renegade - 06.08.2010, 03:45:47
RE: DFD: 426 vs. 510, 323 vs. 993 - by AlexB - 06.08.2010, 05:49:18
RE: DFD: 426 vs. 510, 323 vs. 993 - by Renegade - 06.08.2010, 06:53:40



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