[0000360] can be emulated with a voxel projectile, and doesn't seem to me to be a really useful thing in any case, if I'm reading the request correctly.
As for [0000655], this one is also easily emulated making it unnecessary as well, so I really can't vote on two fairly drab issues.
With the second fight, I can make arguments either way, but [0000603] is the one I like much more.
[0000945] would complicate play in ways which really cannot be allowed to be complicated, spending my time zoning powerplants for specific structures is the sort of thing I see myself doing in SimCity, but not in C&C.
So I vote [0000603].
As for [0000655], this one is also easily emulated making it unnecessary as well, so I really can't vote on two fairly drab issues.
With the second fight, I can make arguments either way, but [0000603] is the one I like much more.
[0000945] would complicate play in ways which really cannot be allowed to be complicated, spending my time zoning powerplants for specific structures is the sort of thing I see myself doing in SimCity, but not in C&C.
So I vote [0000603].