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DFD: 360 vs. 655, 945 vs. 603
#4
[0000360] can be emulated with a voxel projectile, and doesn't seem to me to be a really useful thing in any case, if I'm reading the request correctly.
As for [0000655], this one is also easily emulated making it unnecessary as well, so I really can't vote on two fairly drab issues.

With the second fight, I can make arguments either way, but [0000603] is the one I like much more.
[0000945] would complicate play in ways which really cannot be allowed to be complicated, spending my time zoning powerplants for specific structures is the sort of thing I see myself doing in SimCity, but not in C&C.

So I vote [0000603].


Messages In This Thread
DFD: 360 vs. 655, 945 vs. 603 - by Renegade - 22.07.2010, 20:27:28
RE: DFD: 360 vs. 655, 945 vs. 603 - by Beowulf - 23.07.2010, 01:53:34
RE: DFD: 360 vs. 655, 945 vs. 603 - by MRMIdAS - 23.07.2010, 23:56:55
RE: DFD: 360 vs. 655, 945 vs. 603 - by Orac - 24.07.2010, 01:34:03
RE: DFD: 360 vs. 655, 945 vs. 603 - by Renegade - 28.07.2010, 23:21:54
RE: DFD: 360 vs. 655, 945 vs. 603 - by Renegade - 06.08.2010, 04:27:02
RE: DFD: 360 vs. 655, 945 vs. 603 - by AlexB - 06.08.2010, 17:42:53
RE: DFD: 360 vs. 655, 945 vs. 603 - by Renegade - 07.08.2010, 06:57:56



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