28.09.2005, 17:49:22
Filename changing story: When I tested this problem a while ago (before pd v1.06), I wrote the pkt changes into a loose file called missionsdc.pkt and hexed the exe to look for that instead of missionsmd.pkt , as a workaround to duplicate listings. When pd v1.06 came out, I used it instead of my hexed one, so -dc became an additional pkt. I started coding the RAPD AI at approx that point, so the pkt business got CleanUp`ed into a subdirectory.
I dug it out yesterday, tried the -dc file and it caused an enter-skirmish-screen crash all the time. I renamed it to -md and voila, the crash went away. I only then tested the appending filter idea, and it worked. I later tried additional PKTs (curiosity, I had never experienced the multiple loose PKT problem before, only this duplication problem) and that worked as expected, but for some quaint reason renaming that -dc pkt to anything but missionsmd caused the same crash.
I will definitely investigate further, because I see absolutely no reason for that - I know I didn't hex this exe version, and I know the original pkt is still in the langmd.mix and is called by the game. :???:
Here are the mpmodesmd.ini + mpmode files + theatre'd missionsmd.pkt , should anyone be interested in testing that crash too. (The assault overrides are just dummies, haven't gotten round to coding 'em properly yet. :oops: ) (I can't attach here, some CHMOD error.)
I dug it out yesterday, tried the -dc file and it caused an enter-skirmish-screen crash all the time. I renamed it to -md and voila, the crash went away. I only then tested the appending filter idea, and it worked. I later tried additional PKTs (curiosity, I had never experienced the multiple loose PKT problem before, only this duplication problem) and that worked as expected, but for some quaint reason renaming that -dc pkt to anything but missionsmd caused the same crash.
I will definitely investigate further, because I see absolutely no reason for that - I know I didn't hex this exe version, and I know the original pkt is still in the langmd.mix and is called by the game. :???:
Here are the mpmodesmd.ini + mpmode files + theatre'd missionsmd.pkt , should anyone be interested in testing that crash too. (The assault overrides are just dummies, haven't gotten round to coding 'em properly yet. :oops: ) (I can't attach here, some CHMOD error.)