Fight 1
I like these both the same, it doesn't matter to me which gets through.
Fight 2
444
Please Kill This.
So what if they need a primary? Put a dummy weapon with the right range if you want it unarmed. Even if there are some bugs with that I consider this very, very minor.
612
Fully and absolutely Support this.
In comparison I consider this one of the essential Ares features.
Considerably improving AI is a must in YR Imo. The option to allowing entire squads to act as one does just that.
-One of the reasons most AI teamtypes are not very effective is if they get picked off one by one. A few snipers killing an infantry infantry squad, or a bunch of tanks (except for the fraction being attacked) moving right past defences uncaring. Retaliating one by one breaks up the AI force and doesn't really get the threats (defences) eliminated.
Example: AI uses attack conyard trigger with say tanks. You have garrisoned buildings, and even an outpost in the way of the route. With this feature your outpost and garrisoned buildings might have fallen. Without it they just get slightly damaged. No tanks reach your main base even, being all left behind, one by one.
I like these both the same, it doesn't matter to me which gets through.
Fight 2
444
Please Kill This.
So what if they need a primary? Put a dummy weapon with the right range if you want it unarmed. Even if there are some bugs with that I consider this very, very minor.
612
Fully and absolutely Support this.
In comparison I consider this one of the essential Ares features.
Considerably improving AI is a must in YR Imo. The option to allowing entire squads to act as one does just that.
-One of the reasons most AI teamtypes are not very effective is if they get picked off one by one. A few snipers killing an infantry infantry squad, or a bunch of tanks (except for the fraction being attacked) moving right past defences uncaring. Retaliating one by one breaks up the AI force and doesn't really get the threats (defences) eliminated.
Example: AI uses attack conyard trigger with say tanks. You have garrisoned buildings, and even an outpost in the way of the route. With this feature your outpost and garrisoned buildings might have fallen. Without it they just get slightly damaged. No tanks reach your main base even, being all left behind, one by one.