23.07.2010, 02:37:59
I'd have to agree with Fen (^) on this for the most part.
Fight 1
[0000931]
Kill it!
-Limited use: Jumpjets aren't even used much in stock. What maybe 2 times? A mod could add more but most don't.
-Ingame Value: Sure it looks nice, but other than that the most I see it doing is making the unit slower on average, and less cliff-water friendly. Not to mention a lot more complicated.
-Implementation. Have fun with the AI.
[0000298]
Save it.
-More customization on crew= more variety, realism, and/or tactical value (depending on how used).
-Building use, a mix of technicians, gi's, or whatever you want.
I've been wanting a system like this (for vehicles at least) ever since the thread on the existing crew implementation, I didn't notice this request though.
Fight 2
One of these is my feature request. Does that mean I shouldn't be involved in this or write my thoughts on the other feature? I skimmed the rules and nothing about it stood out to me.
Fight 1
[0000931]
Kill it!
-Limited use: Jumpjets aren't even used much in stock. What maybe 2 times? A mod could add more but most don't.
-Ingame Value: Sure it looks nice, but other than that the most I see it doing is making the unit slower on average, and less cliff-water friendly. Not to mention a lot more complicated.
-Implementation. Have fun with the AI.
[0000298]
Save it.
-More customization on crew= more variety, realism, and/or tactical value (depending on how used).
-Building use, a mix of technicians, gi's, or whatever you want.
I've been wanting a system like this (for vehicles at least) ever since the thread on the existing crew implementation, I didn't notice this request though.
Fight 2
One of these is my feature request. Does that mean I shouldn't be involved in this or write my thoughts on the other feature? I skimmed the rules and nothing about it stood out to me.