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DFD: 931 vs. 298, 769 vs. 916
#3
I'd have to agree with Fen (^) on this for the most part.

Fight 1

[0000931]
Kill it!
-Limited use: Jumpjets aren't even used much in stock. What maybe 2 times? A mod could add more but most don't.
-Ingame Value: Sure it looks nice, but other than that the most I see it doing is making the unit slower on average, and less cliff-water friendly. Not to mention a lot more complicated.
-Implementation. Have fun with the AI.

[0000298]
Save it.
-More customization on crew= more variety, realism, and/or tactical value (depending on how used).
-Building use, a mix of technicians, gi's, or whatever you want.
I've been wanting a system like this (for vehicles at least) ever since the thread on the existing crew implementation, I didn't notice this request though.

Fight 2
One of these is my feature request. Does that mean I shouldn't be involved in this or write my thoughts on the other feature? I skimmed the rules and nothing about it stood out to me.


Messages In This Thread
DFD: 931 vs. 298, 769 vs. 916 - by Renegade - 22.07.2010, 20:24:42
RE: DFD: 931 vs. 298, 769 vs. 916 - by Beowulf - 23.07.2010, 01:05:42
RE: DFD: 931 vs. 298, 769 vs. 916 - by mt. - 23.07.2010, 02:37:59
RE: DFD: 931 vs. 298, 769 vs. 916 - by MRMIdAS - 23.07.2010, 23:02:07
RE: DFD: 931 vs. 298, 769 vs. 916 - by Darkstorm - 24.07.2010, 23:08:52
RE: DFD: 931 vs. 298, 769 vs. 916 - by Striker - 26.07.2010, 00:51:52
RE: DFD: 931 vs. 298, 769 vs. 916 - by Renegade - 28.07.2010, 23:22:54
RE: DFD: 931 vs. 298, 769 vs. 916 - by Renegade - 06.08.2010, 04:18:11
RE: DFD: 931 vs. 298, 769 vs. 916 - by AlexB - 06.08.2010, 18:40:03
RE: DFD: 931 vs. 298, 769 vs. 916 - by Renegade - 07.08.2010, 06:58:01



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