Fight 1:
#503 isn't clearly enough defined IMO, and some of the stuff should be covered/possible to emulate by stuff like #504, #730 etc.
#765 is a reasonable request, you could for example have a bunker that has just a machine gun by default but can be garrisoned to improve its firepower.
So kill #503.
Fight 2:
#724 has a duplicate (#938 ) that is seemingly already assigned to DCoder.
Well, I consider the cameo order a minor, mostly cosmetical thing either way.
Issue #443 otoh is more or less obsolete as CloakingSpeed takes care of it, so the remaining request is essentially reduced to a way to control how long that unit stays visible (which would actually be useful).
Under these circumstances I'd say #443 should survive, even though it's title is completely misleading.
#503 isn't clearly enough defined IMO, and some of the stuff should be covered/possible to emulate by stuff like #504, #730 etc.
#765 is a reasonable request, you could for example have a bunker that has just a machine gun by default but can be garrisoned to improve its firepower.
So kill #503.
Fight 2:
#724 has a duplicate (#938 ) that is seemingly already assigned to DCoder.
Well, I consider the cameo order a minor, mostly cosmetical thing either way.
Issue #443 otoh is more or less obsolete as CloakingSpeed takes care of it, so the remaining request is essentially reduced to a way to control how long that unit stays visible (which would actually be useful).
Under these circumstances I'd say #443 should survive, even though it's title is completely misleading.