28.09.2005, 10:09:43
When a map has two sections with different mpmode filters defined, it causes duplications and occasional IEs.
Edit: Now I just tested an idea, which I should have tested long ago, but never thought of. Mea culpa...
I always tested a loose missionsdc.pkt with content like
, and now I tested a loose missionsmd.pkt with content like Notice the standard filter, copied from the stock pkt. And the result was ... see image.
It works properly, as far as I could tell. I do believe the logic suggests itself, the redefinitions need to append to the stock data, rather than override it. Which would mean that my de-hardcode request is not necessary at all. :clap: Thanks for a push in the right direction, Cannis
Edit #2: Gah, this <expand> hack needs some sizeing adjustments...
Edit: Now I just tested an idea, which I should have tested long ago, but never thought of. Mea culpa...
I always tested a loose missionsdc.pkt with content like
Code:
[XMP10S4]
Description=DESC:MP10S4
CD=2
MinPlayers=2
MaxPlayers=4
GameMode=winter
Code:
[XMP10S4]
Description=DESC:MP10S4
CD=2
MinPlayers=2
MaxPlayers=4
GameMode=standard,winter
It works properly, as far as I could tell. I do believe the logic suggests itself, the redefinitions need to append to the stock data, rather than override it. Which would mean that my de-hardcode request is not necessary at all. :clap: Thanks for a push in the right direction, Cannis
Edit #2: Gah, this <expand> hack needs some sizeing adjustments...