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DFD: 511 vs. 625, 373 vs. 349
#2
Fight 1:
#511 is a purely cosmetical feature, but one that sounds more complicated and less useful than some other visual features we had before. But #625 should be easy to simulate already as outlined in its comments, so kill #625.


Fight 2:
Of #373, 2. is already fixed, and 1. has been requested separately. That leaves
Quote:3.if you try to put range weapon to your balloon hover and doesn't add turret on that unit sometime when you order it to fire weapon that unit will turn and not fire weapon anymore, can you solve this problem?
I'd like to see that fixed myself, the movement behavior of balloon hover units is indeed somewhat buggy and annoying.

Then again #349 is the most popular issue in the whole DFD tournament, and yes it would be a nice feature.
I guess #349 is more useful all things considered, so if I have to decide I vote kill #373.

But i at least want to mention, I'd like to see both issues in fight 1 killed, #349 survive and #373-3. fixed on top of that...


Messages In This Thread
DFD: 511 vs. 625, 373 vs. 349 - by Renegade - 22.07.2010, 20:30:01
RE: DFD: 511 vs. 625, 373 vs. 349 - by reaperrr - 23.07.2010, 00:00:15
RE: DFD: 511 vs. 625, 373 vs. 349 - by Beowulf - 23.07.2010, 02:39:07
RE: DFD: 511 vs. 625, 373 vs. 349 - by MRMIdAS - 23.07.2010, 22:54:45
RE: DFD: 511 vs. 625, 373 vs. 349 - by Renegade - 28.07.2010, 23:26:13
RE: DFD: 511 vs. 625, 373 vs. 349 - by Renegade - 06.08.2010, 05:12:34
RE: DFD: 511 vs. 625, 373 vs. 349 - by AlexB - 07.08.2010, 05:12:59
RE: DFD: 511 vs. 625, 373 vs. 349 - by Renegade - 07.08.2010, 06:35:56



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