22.07.2010, 14:57:45
1) I support #322, because I could make more use of a stackable superweapon than new trees. I've already planned the implemention of such a super weapon with complete design, so this feature will shorten my to-do list, which is great for me.
I don't care which feature comes from game X. If it's from TS, Generals, whatever - does it matter? You should pick what suits to you (or your modification) instead of focusing to implement all game X features into Ares.
2) I support #588, because I have also planned this to implement for a piece of units. I think it's more useful than the graphic thingie because gameplay -> graphics. After all, I'm not very good at creating SHPs or VXLs.
Too all who may call me an "anti-graphic-feature-whore" now, super detailed animations and shiny graphics are nice, but aren't required, it's the gameplay that matters (e.g. Starcraft).
I don't care which feature comes from game X. If it's from TS, Generals, whatever - does it matter? You should pick what suits to you (or your modification) instead of focusing to implement all game X features into Ares.
2) I support #588, because I have also planned this to implement for a piece of units. I think it's more useful than the graphic thingie because gameplay -> graphics. After all, I'm not very good at creating SHPs or VXLs.
Too all who may call me an "anti-graphic-feature-whore" now, super detailed animations and shiny graphics are nice, but aren't required, it's the gameplay that matters (e.g. Starcraft).