22.07.2010, 13:50:02
Fight 1:
I'm sorry, perhaps I missed the bit where there is a work around that will allow me to capture 3 tech airports and get 3 paradrops?
Just because it is called a "super" weapon in code does not mean it is uber-powerful, and, as stated before, balance is not relevant to a feature's inclusion.
Whilst the idea of reducing charge time is nice, it's not the same as hording 3 paradrops and having them all ready to go at once.
Given the new customisability of super weapons, I see this being a useful feature, could be useful for different types of SW implementation and different game modes. Whereas new ore tree types... I can't think of anything useful to say about them.
Fight 2:
I never said graphics features are useless, just that gameplay features are far more useful.
I'm sorry, perhaps I missed the bit where there is a work around that will allow me to capture 3 tech airports and get 3 paradrops?
Just because it is called a "super" weapon in code does not mean it is uber-powerful, and, as stated before, balance is not relevant to a feature's inclusion.
Whilst the idea of reducing charge time is nice, it's not the same as hording 3 paradrops and having them all ready to go at once.
Given the new customisability of super weapons, I see this being a useful feature, could be useful for different types of SW implementation and different game modes. Whereas new ore tree types... I can't think of anything useful to say about them.
Fight 2:
I never said graphics features are useless, just that gameplay features are far more useful.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.