DS750, you miss one vital point - there will be on one icon for the superweapon building, instead of 3 or 4 or 5 or however many that's implemented. Before you yell at someone for a bad argument, make sure your own is solid.
Anyway, on with the challengers.
Kill #991. There's plenty of ore, deal with it. Like EVA251 said, ore doesn't spread beyond its initial cell from a mine and it only spreads from a crate source, which isn't always available. The logic is rather redundant honestly and could even cause issues in FA2. I support #332 because more Generals-styled logic is never a bad thing and we need more of it. If you don't want imbalance, set Stackable=no. Plenty of ways to BALANCE THIS.
Kill #588. I don't honestly see the point. There are a couple of other requests that do the same thing anyway like Ammo On Weapons, which a MUCH better way to do this! Support #328 because SHP vehicles would be a more viable solution to voxels or they could be better animated.
Anyway, on with the challengers.
Kill #991. There's plenty of ore, deal with it. Like EVA251 said, ore doesn't spread beyond its initial cell from a mine and it only spreads from a crate source, which isn't always available. The logic is rather redundant honestly and could even cause issues in FA2. I support #332 because more Generals-styled logic is never a bad thing and we need more of it. If you don't want imbalance, set Stackable=no. Plenty of ways to BALANCE THIS.
Kill #588. I don't honestly see the point. There are a couple of other requests that do the same thing anyway like Ammo On Weapons, which a MUCH better way to do this! Support #328 because SHP vehicles would be a more viable solution to voxels or they could be better animated.
I'm what Willis was talkin' about.