21.07.2010, 05:00:27
Fight 1
Issue 1: New ore types could be of some interesting use, maybe even open the door to different harvester types.
Issue 2: Stackable superweapons seems pointless to me, why be able to annihilate an entire person's base by building 5 nukes.
Support: [0000991] New tiberium/ore tree types
Kill: [0000332] A flag for super weapons, Stackable=yes/no (default no)
Fight 2
Issues 1 & 2: Well I can't really say either of these is better than the other, the ammo is pretty useful for gameplay though, and the vehicle sequences could be useful for SHP units, so I don't know.
Issue 1: New ore types could be of some interesting use, maybe even open the door to different harvester types.
Issue 2: Stackable superweapons seems pointless to me, why be able to annihilate an entire person's base by building 5 nukes.
Support: [0000991] New tiberium/ore tree types
Kill: [0000332] A flag for super weapons, Stackable=yes/no (default no)
Fight 2
Issues 1 & 2: Well I can't really say either of these is better than the other, the ammo is pretty useful for gameplay though, and the vehicle sequences could be useful for SHP units, so I don't know.