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Tiberium damage
#9
Since this was bumped and in case nothing was decided yet, why not implement damage as suggested for ore/tiberium types and have a warhead attribute "Is.Tiberium" to apply tiberium like mutation/healing effects along with Tiberium.Heal, Tiberium.Transmogrify and Tiberium.Proof? That way the flags are eerily familiar but not exactly the same to avoid problems with old TS flags already being randomly set?
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Messages In This Thread
Tiberium damage - by DCoder - 24.11.2008, 07:29:46
RE: Tiberium damage - by gordon-creAtive - 24.11.2008, 13:43:35
RE: Tiberium damage - by MRMIdAS - 24.11.2008, 19:01:17
RE: Tiberium damage - by Renegade - 24.11.2008, 23:49:20
RE: Tiberium damage - by DCoder - 25.11.2008, 07:58:57
RE: Tiberium damage - by gordon-creAtive - 25.11.2008, 15:16:44
RE: Tiberium damage - by Guest - 21.02.2009, 22:07:52
RE: Tiberium damage - by Black Shadow 750 - 19.07.2010, 22:10:28
RE: Tiberium damage - by Blade - 20.07.2010, 00:10:33
RE: Tiberium damage - by DCoder - 20.07.2010, 06:47:20
RE: Tiberium damage - by Black Shadow 750 - 20.07.2010, 14:17:57



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