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Tiberium damage
#8
So what's happening for this. Most of the tiberium effects can be emulated by giving "sparkle" an animation which spawns invisible clouds that deal damage with a warhead. The cloud causes a mutation death animation, turning it into a viscoroid. Anything that heals in tiberium just has an armour type that the tiberium WH has a negative versus value.

The problem is, sparkle (or whatever, it was a long time ago) plays constantly, only on the same spots that are randomly chosen at the start of the game/match and never stops, just visually dissappears if there's no ore present.
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Messages In This Thread
Tiberium damage - by DCoder - 24.11.2008, 07:29:46
RE: Tiberium damage - by gordon-creAtive - 24.11.2008, 13:43:35
RE: Tiberium damage - by MRMIdAS - 24.11.2008, 19:01:17
RE: Tiberium damage - by Renegade - 24.11.2008, 23:49:20
RE: Tiberium damage - by DCoder - 25.11.2008, 07:58:57
RE: Tiberium damage - by gordon-creAtive - 25.11.2008, 15:16:44
RE: Tiberium damage - by Guest - 21.02.2009, 22:07:52
RE: Tiberium damage - by Black Shadow 750 - 19.07.2010, 22:10:28
RE: Tiberium damage - by Blade - 20.07.2010, 00:10:33
RE: Tiberium damage - by DCoder - 20.07.2010, 06:47:20
RE: Tiberium damage - by Black Shadow 750 - 20.07.2010, 14:17:57



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