19.07.2010, 22:10:28
So what's happening for this. Most of the tiberium effects can be emulated by giving "sparkle" an animation which spawns invisible clouds that deal damage with a warhead. The cloud causes a mutation death animation, turning it into a viscoroid. Anything that heals in tiberium just has an armour type that the tiberium WH has a negative versus value.
The problem is, sparkle (or whatever, it was a long time ago) plays constantly, only on the same spots that are randomly chosen at the start of the game/match and never stops, just visually dissappears if there's no ore present.
The problem is, sparkle (or whatever, it was a long time ago) plays constantly, only on the same spots that are randomly chosen at the start of the game/match and never stops, just visually dissappears if there's no ore present.