19.07.2010, 20:17:38
On issue 240 in fight 2: if it makes it through, I'd suggest not limiting the logic to only infantry powering up buildings. Units powering up buildings would probably be something many people would use. I could even see a use for buildings powering up buildings - get the right ROF and Range, throw in some AmbientDamage and a new ArmorType (so the structures themselves aren't damaged), and you've got yourself a zapping energy fence.
(let's just overlook the fact that the AI would run right through it, for the sake of argument )
Also, so my post isn't mistaken for my personal opinion on what should get through, I'm personally undecided on both issues, both are good and I wouldn't mind which makes it through, I'm just voicing an idea.
I may as well say something on Fight 1 while I'm here. I'll probably get a bit of backlash for saying this, but issue 418 actually doesn't sound that bad to me. I wouldn't recommend a 1-click exit literally, more a sort of "Exit to Windows" button followed by an "Are you sure? Yes/No" box like a bunch of other games have. It takes me quite a bit longer than 5 seconds to exit the game, especially given the fact that my laptop has to keep changing resolution every time the game starts, when the main menu loads, and then when the game exits.
That said, I wouldn't give it priority over something important like prism logic. It's more like a sort of quick extra thing you'd add in some downtime, not a major gameplay addition equatable to most of what's going through these DFDs.
Bah, I don't have any overarching opinion here, so draw what you wish from this post.
Edit: I've just realised that Issue 240 is entirely different to the normal overpowering logic in the game (which is what I was talking about). You should probably ignore what I've said then.
(let's just overlook the fact that the AI would run right through it, for the sake of argument )
Also, so my post isn't mistaken for my personal opinion on what should get through, I'm personally undecided on both issues, both are good and I wouldn't mind which makes it through, I'm just voicing an idea.
I may as well say something on Fight 1 while I'm here. I'll probably get a bit of backlash for saying this, but issue 418 actually doesn't sound that bad to me. I wouldn't recommend a 1-click exit literally, more a sort of "Exit to Windows" button followed by an "Are you sure? Yes/No" box like a bunch of other games have. It takes me quite a bit longer than 5 seconds to exit the game, especially given the fact that my laptop has to keep changing resolution every time the game starts, when the main menu loads, and then when the game exits.
That said, I wouldn't give it priority over something important like prism logic. It's more like a sort of quick extra thing you'd add in some downtime, not a major gameplay addition equatable to most of what's going through these DFDs.
Bah, I don't have any overarching opinion here, so draw what you wish from this post.
Edit: I've just realised that Issue 240 is entirely different to the normal overpowering logic in the game (which is what I was talking about). You should probably ignore what I've said then.