19.07.2010, 19:46:53
(This post was last modified: 19.07.2010, 19:49:31 by Professor_Tesla.)
Fight #1:
I think that #418 is pointless because, as mentioned above, it could be clicked accidentally, and also because quitting the game can currently be done in about 5 seconds or less. Kill #418.
It seems to me like #209 is already implemented, but I guess I support it in this fight by default, since I don't support #418. Support #209.
_______________________
Fight 2:
While I think that #972 might be a nice little feature, it has been pointed out that this can already be emulated by features the game already has. Therefore, kill #972.
Again, I thought that #240 had already been implemented. However, I looked at the request, and I like the idea of damage additions/multipliers to the weapon of an overpowered building without necessarily having to add a new weapon to the building. I also like some of the other ideas mentioned in subsequent notes on the issue. Whichever way it ends up being implemented (if it is implemented) I will be happy with it. Therefore, support #240.
Summary:
Fight 1: Kill #418. Support #209.
Fight 2: Kill #972. Support #240.
I think that #418 is pointless because, as mentioned above, it could be clicked accidentally, and also because quitting the game can currently be done in about 5 seconds or less. Kill #418.
It seems to me like #209 is already implemented, but I guess I support it in this fight by default, since I don't support #418. Support #209.
_______________________
Fight 2:
While I think that #972 might be a nice little feature, it has been pointed out that this can already be emulated by features the game already has. Therefore, kill #972.
Again, I thought that #240 had already been implemented. However, I looked at the request, and I like the idea of damage additions/multipliers to the weapon of an overpowered building without necessarily having to add a new weapon to the building. I also like some of the other ideas mentioned in subsequent notes on the issue. Whichever way it ends up being implemented (if it is implemented) I will be happy with it. Therefore, support #240.
Summary:
Fight 1: Kill #418. Support #209.
Fight 2: Kill #972. Support #240.