19.07.2010, 00:28:40
(18.07.2010, 00:47:03)Darkstorm Wrote: [size=medium][b]Issue 1: Now the super stealth generator idea is crazy, the thing that makes it crazy is LAG. Stealth generators are limited to a small radius in mods because the game wasn't build to have stealth generators, and thus has little support for them. Thus, the idea of increasing the radius with this logic seems useless, it would only be a small amount and a waste of time. Modders just wouldn't have any need for it.
(18.07.2010, 22:34:56)WoRmINaToR Wrote: For fight 2, I have to agree with most everyone else here, cloak towers really won't be widely used until we can find some way to fix the lag that comes from making SHPs transparent.
I ask yet again, if this lag is so immense... How come I've never experienced it? Is it really that IMMENSE or is it just blown out of the water exaggeration. MO has no lag problems. Well, no mods at all have had lag problems for me unless I've had like, 200 units on the screen, all moving.