18.07.2010, 23:37:53
Fight 1
I couldn't find "TurretRotates=" and thus couldn't verify the barrel thing is already possible. I don't know how useful a barreled unit without turret would be. It's just an optical gimmick as an artillery firing only in the direction it is looking is already possible, like the Tank Destroyer. So this really is about the barrel, which is not exciting at all.
Tanking control from the player is a bad way to balance units (or what is it good for?). It should never be possible to remove this kind of functionality. How the unit behaves, what weapons it has and how much damage it can take, the modder can control. How the user commands his units is none of the modders business.
The lesser crap. Barrel=.
Fight 2
Decide about an issue with prerequisites not yet met. Great. If there is an upgrade system, i'm sure i'd like to make it customisable. Until then, i'd rather vote for the EVA deploy event.
The event isn't that stupid. Of course every player should be aware of the battlefield but I'd like to see how frantically people would react to see two Kirovs approaching their base unexpectedly. Or how the micro-management would start when EVA wouldn't warn you already lost a handfull of harvesters and you are already low on funds. Or a lightning storm comes out of nowhere. Or whatever bad thing. If something is so strong, it might be good to announce its creation or invocation to give the opponent a chance to stop it.
I couldn't find "TurretRotates=" and thus couldn't verify the barrel thing is already possible. I don't know how useful a barreled unit without turret would be. It's just an optical gimmick as an artillery firing only in the direction it is looking is already possible, like the Tank Destroyer. So this really is about the barrel, which is not exciting at all.
Tanking control from the player is a bad way to balance units (or what is it good for?). It should never be possible to remove this kind of functionality. How the unit behaves, what weapons it has and how much damage it can take, the modder can control. How the user commands his units is none of the modders business.
The lesser crap. Barrel=.
Fight 2
Decide about an issue with prerequisites not yet met. Great. If there is an upgrade system, i'm sure i'd like to make it customisable. Until then, i'd rather vote for the EVA deploy event.
The event isn't that stupid. Of course every player should be aware of the battlefield but I'd like to see how frantically people would react to see two Kirovs approaching their base unexpectedly. Or how the micro-management would start when EVA wouldn't warn you already lost a handfull of harvesters and you are already low on funds. Or a lightning storm comes out of nowhere. Or whatever bad thing. If something is so strong, it might be good to announce its creation or invocation to give the opponent a chance to stop it.