17.07.2010, 19:59:49
Fight 1
Having walls respect armor types would affect cell spread, because that just applies damage un-versed or destroys the wall completely. This would not change the gameplay that much, it rather seems like a small issue. Of course flame throwers would burn through wooden fences quite easily and bunker buster missiles would make concrete walls look bad. It won't allow new tactics.
The hold fire mode would be a cool addition as it does allow new tactics. You could dump stealth/mirage tanks somewhere on the ore fields and let them attack by switching to attack mode. Or have artilleries stationed without running into the risk they will reveal themselves just because a rifle soldier wants to collect a crate. Or have stealth tanks sneak into an enemy base without trying to attack the next unit it sees. Sounds way better.
Fight 2
Looks like most people are preferring weapon expansions instead of graphics stuff this time. Both issues are good and deranged voxel tanks would look awesome. Of course not every modder will use them (and most mods should only use a subset of Ares features) but not everyone will have a hacker unit, either. I'd really like to see damaged voxels made by the skillfull graphics wizards, but today I'm going for the drain range.
Having walls respect armor types would affect cell spread, because that just applies damage un-versed or destroys the wall completely. This would not change the gameplay that much, it rather seems like a small issue. Of course flame throwers would burn through wooden fences quite easily and bunker buster missiles would make concrete walls look bad. It won't allow new tactics.
The hold fire mode would be a cool addition as it does allow new tactics. You could dump stealth/mirage tanks somewhere on the ore fields and let them attack by switching to attack mode. Or have artilleries stationed without running into the risk they will reveal themselves just because a rifle soldier wants to collect a crate. Or have stealth tanks sneak into an enemy base without trying to attack the next unit it sees. Sounds way better.
Fight 2
Looks like most people are preferring weapon expansions instead of graphics stuff this time. Both issues are good and deranged voxel tanks would look awesome. Of course not every modder will use them (and most mods should only use a subset of Ares features) but not everyone will have a hacker unit, either. I'd really like to see damaged voxels made by the skillfull graphics wizards, but today I'm going for the drain range.