14.07.2010, 22:05:11
Fight 1
Balancing units would be better if it would not rely on lots of INI code duplication. Less code, less possible errors (ok, some people are able to fail nonetheless). I prefer the helicopter tilt as is is a nice optical gimmick. Surely, the country multiplier exception will slip into Ares somehow, but it doesn't solve an imminent bug.
Fight 2
I don't like Crawlers. I don't like the idea of aircraft to produce infantry. It's weird when a tank produces other tanks. But the possibility for an aircraft carrier to produce its own aircraft would be great. Or a tank that produces infantry or drones. The wake correction seems indeed more straight-forward but it does not change any aspect of the game. So, i vote for the Factory= stuff.
Balancing units would be better if it would not rely on lots of INI code duplication. Less code, less possible errors (ok, some people are able to fail nonetheless). I prefer the helicopter tilt as is is a nice optical gimmick. Surely, the country multiplier exception will slip into Ares somehow, but it doesn't solve an imminent bug.
Fight 2
I don't like Crawlers. I don't like the idea of aircraft to produce infantry. It's weird when a tank produces other tanks. But the possibility for an aircraft carrier to produce its own aircraft would be great. Or a tank that produces infantry or drones. The wake correction seems indeed more straight-forward but it does not change any aspect of the game. So, i vote for the Factory= stuff.