09.07.2010, 21:40:10
Fight 1
It seems to be common sense that the Alpha lights are a bug fix and should take precedence over improving the customisability of the iron curtain color. Indeed it is better to do less stuff right instead of doing much stuff wrong.
Fight 2
The MakeOwner issue should be more versatile and it might be good to implement it along with #601, the temporary side change logic, as it is a side change for indefinite time. The neutral option rather sounds like just another way to EMP/deactivate/paralyse a unit, for unlimited time this equals the KillDriver logic. But apart from that, having a way to see the enemy's every action is just not strategic. It actually removes strategies from the enemy as he can't suprise you any more, not even with his superweapons.
It seems to be common sense that the Alpha lights are a bug fix and should take precedence over improving the customisability of the iron curtain color. Indeed it is better to do less stuff right instead of doing much stuff wrong.
Fight 2
The MakeOwner issue should be more versatile and it might be good to implement it along with #601, the temporary side change logic, as it is a side change for indefinite time. The neutral option rather sounds like just another way to EMP/deactivate/paralyse a unit, for unlimited time this equals the KillDriver logic. But apart from that, having a way to see the enemy's every action is just not strategic. It actually removes strategies from the enemy as he can't suprise you any more, not even with his superweapons.