08.07.2010, 18:37:12
Fight 1
#757 - changing unit stats when it's in a specific state (deployed, amphibious, etc) is a very cool feature. It's a real bitch to code, but that's my problem.
Fight 2
#526 - the latest comment on the issue adds extra tactical value (I thought of a generator that can imbue a cluster of units with phasing for a limited time, and then you can send them off on recon/extraction/ambush missions, while a small bar next to the unit shows you the remaining charge mobile EMP style... ) Not sure how this would influence pathfinding (can a line of permaphased trucks block a choke point and annoy normal units to no end? backwards, can normal units barricade phased ones from passing?) and superweapons. #358 would only reasonably be worth doing on naval units (great dreadnaughts) , but I'd love to have it done someday... Ren has already seen some of my progress here
#757 - changing unit stats when it's in a specific state (deployed, amphibious, etc) is a very cool feature. It's a real bitch to code, but that's my problem.
Fight 2
#526 - the latest comment on the issue adds extra tactical value (I thought of a generator that can imbue a cluster of units with phasing for a limited time, and then you can send them off on recon/extraction/ambush missions, while a small bar next to the unit shows you the remaining charge mobile EMP style... ) Not sure how this would influence pathfinding (can a line of permaphased trucks block a choke point and annoy normal units to no end? backwards, can normal units barricade phased ones from passing?) and superweapons. #358 would only reasonably be worth doing on naval units (great dreadnaughts) , but I'd love to have it done someday... Ren has already seen some of my progress here