08.07.2010, 02:50:50
Out of the first two, I support the second one because it would give what I see as necessary improvements to a feature. While I also would like the first one to survive, I'm not very attached to it.
Out of the second two, I would like the first one (MakeOwner= on weapons) to be implemented. I think that an option to change a targeted unit to a specified side, rather than only being able to temporarily (or even permanently) change a targeted unit to the firing unit's side, would be a good feature because it would enable side-changing without the reddish-purple perma-mind-control ring above the units affected, and enabling changing to a side other than just the attacker's would add a bit more variety. I also think that, as mentioned above, giving a player omniscience of another player just for infiltrating their battle lab would be way overpowered.
Out of the second two, I would like the first one (MakeOwner= on weapons) to be implemented. I think that an option to change a targeted unit to a specified side, rather than only being able to temporarily (or even permanently) change a targeted unit to the firing unit's side, would be a good feature because it would enable side-changing without the reddish-purple perma-mind-control ring above the units affected, and enabling changing to a side other than just the attacker's would add a bit more variety. I also think that, as mentioned above, giving a player omniscience of another player just for infiltrating their battle lab would be way overpowered.