07.07.2010, 00:34:06
Hmm, I lean toward a kill for 428, I don't really agree that getting experience from friendlies is fair and I like seeing beta and TS features reimplemented. That said, I don't agree that it is impossible to get benefits from killing your own troops, many countries have experimented on their armed forces volunteers in ways that have left them unfit for further military service. Normally these would be for bio or chemical weapon counter measures, but still, it happens.
Kill 604 because the paracutes already remap to the player colour and although it would be nice to have side specific ones with the insignia on or something, I don't see anyone jumping up to make them. It is also up against improvements to the upgrade system which is an old TS feature that suffers from not having been improved to allow new RA2 and YR features to be added to buildings through it. Imagine an upgradable structure that a side can only build one of or that is a tech building that has many upgrades to choose from but few upgrade slots. The player would have to make descisions on what buffs or abilities best complemented his game style.
Kill 604 because the paracutes already remap to the player colour and although it would be nice to have side specific ones with the insignia on or something, I don't see anyone jumping up to make them. It is also up against improvements to the upgrade system which is an old TS feature that suffers from not having been improved to allow new RA2 and YR features to be added to buildings through it. Imagine an upgradable structure that a side can only build one of or that is a tech building that has many upgrades to choose from but few upgrade slots. The player would have to make descisions on what buffs or abilities best complemented his game style.