07.07.2010, 00:30:50
Given that I'm the one that originally requested it, I'll have to say support #428, kill #925. People might be misunderstanding #428 to mean that every unit gains experience from killing friendlies, which is not the case - the original request was a tag for TechnoTypes, defaulting to no, so it wouldn't affect normal gameplay unless you specifically placed the tag on anything.
Using something like this in combination with new ArmorTypes and building-specific survivors/crew (not sure if this is implemented) could be used to develop a rudimentary POW system. i.e. destroy building; "capture" crew using, for example, a perma-control warhead; bring them back to base; POW camp building "captures" them, since it can only target their own ArmorType; building is "promoted" if it gets enough of them. Not entirely sure what that upgraded building would do yet, since I'm not entirely sure what tags have been put in thus far for veteran/elite units.
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As for the second fight, I don't have any overarching opinion either way. However, #596 looks much more interesting (and has more possibilities) in my opinion, so I may as well support #596, kill #604.
Using something like this in combination with new ArmorTypes and building-specific survivors/crew (not sure if this is implemented) could be used to develop a rudimentary POW system. i.e. destroy building; "capture" crew using, for example, a perma-control warhead; bring them back to base; POW camp building "captures" them, since it can only target their own ArmorType; building is "promoted" if it gets enough of them. Not entirely sure what that upgraded building would do yet, since I'm not entirely sure what tags have been put in thus far for veteran/elite units.
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As for the second fight, I don't have any overarching opinion either way. However, #596 looks much more interesting (and has more possibilities) in my opinion, so I may as well support #596, kill #604.