06.07.2010, 20:34:38
Fight 1
#504 seems to have more use cases (and 284 has no friends), so i vote for that.
Fight 2
No issue is wanted that badly. Some people even want both to die. While it is a good idea to automate cameo generation this might be very complicated to implement. It would be better to enhance SHP Builder to bulk-iconify images. Issue #1029 should actually be faster to implement. I chose the lesser evil to live, #1029.
Btw: Turn.FreedomFighters is the hardest to implement right (AI will not consider neutral units as enemies) and the stupidest game-wise. Turn.Neutral could be (mis-)used to create a bunch of units for the remaining houses to capture (like with the KillDriver logic) and thus encourage players to act more aggressively.
#504 seems to have more use cases (and 284 has no friends), so i vote for that.
Fight 2
No issue is wanted that badly. Some people even want both to die. While it is a good idea to automate cameo generation this might be very complicated to implement. It would be better to enhance SHP Builder to bulk-iconify images. Issue #1029 should actually be faster to implement. I chose the lesser evil to live, #1029.
Btw: Turn.FreedomFighters is the hardest to implement right (AI will not consider neutral units as enemies) and the stupidest game-wise. Turn.Neutral could be (mis-)used to create a bunch of units for the remaining houses to capture (like with the KillDriver logic) and thus encourage players to act more aggressively.