06.07.2010, 19:19:09
Fight 1:
Kill #757, support #681. I don't care about climbing, but jumping would be perfect for BattleMechs with Jumpjets
Actually, #757 would not be that bad either. If it was possible, I'd prefer those two over both issues from Fight 2, actually :/
Personally, I think #358 is probably too complicated to code (I imagine it's going to be a nightmare in terms of coordinates and stuff) for the limited advantages it brings.
I don't really care that much about #526 either because its usefulness is rather limited I think, but it sounds a bit saner to code, so my vote is kill #358, support #526.
But make no mistake, in my opinion they can both die.
Kill #757, support #681. I don't care about climbing, but jumping would be perfect for BattleMechs with Jumpjets
Actually, #757 would not be that bad either. If it was possible, I'd prefer those two over both issues from Fight 2, actually :/
(06.07.2010, 16:36:12)¥R M0dd€r Wrote: is there anything wrong with wanting a epic unit to be larger that 1x1? You cant yet said if it is going to overlap or not, becuse it isint even coded yet.I believe you misunderstood Blade, what he meant was probably that people want units that occupy more than 1x1 cell only because that would reduce overlapping.
Personally, I think #358 is probably too complicated to code (I imagine it's going to be a nightmare in terms of coordinates and stuff) for the limited advantages it brings.
I don't really care that much about #526 either because its usefulness is rather limited I think, but it sounds a bit saner to code, so my vote is kill #358, support #526.
But make no mistake, in my opinion they can both die.