Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
DFD: 285 vs. 626, 288 vs. 957
#2
Fight 1: The first fight so far where both features sound useful.
But when it comes down to it, I must say
Kill #285, support #626. Airstrikes would become FAR more flexible and useful if the modder had control over what kind of targets the airstrike can acquire. For example, I'd really like to see airstrikes that can target units and bridges. #285 sounds nice too, it could be used to simulate a Mech that loses an arm (together with its weapon), but I slightly prefer #626.
Still, the feature that loses this fight will hopefully be a prime candidate for 'un-suspending' once the situation allows it.

Fight 2: This is easier to me.
Kill #288, support #957. #288 is something that simply doesn't sound very useful to me. #957 on the other hand could not only be used to create custom storms, but also to simulate other superweapons (let's say a space bombardment or something like that).


Messages In This Thread
DFD: 285 vs. 626, 288 vs. 957 - by Renegade - 03.07.2010, 18:10:01
RE: DFD: 285 vs. 626, 288 vs. 957 - by reaperrr - 03.07.2010, 20:17:47
RE: DFD: 285 vs. 626, 288 vs. 957 - by MRMIdAS - 03.07.2010, 20:19:27
RE: DFD: 285 vs. 626, 288 vs. 957 - by Beowulf - 03.07.2010, 22:56:48
RE: DFD: 285 vs. 626, 288 vs. 957 - by Speeder - 03.07.2010, 23:00:01
RE: DFD: 285 vs. 626, 288 vs. 957 - by jimmy3421 - 04.07.2010, 04:33:56
RE: DFD: 285 vs. 626, 288 vs. 957 - by Orac - 04.07.2010, 05:35:41
RE: DFD: 285 vs. 626, 288 vs. 957 - by Blade - 04.07.2010, 11:32:16
RE: DFD: 285 vs. 626, 288 vs. 957 - by Marshall - 04.07.2010, 21:59:39
RE: DFD: 285 vs. 626, 288 vs. 957 - by Drogan - 05.07.2010, 02:22:17
RE: DFD: 285 vs. 626, 288 vs. 957 - by AlexB - 05.07.2010, 21:49:56
RE: DFD: 285 vs. 626, 288 vs. 957 - by Renegade - 05.07.2010, 21:54:52
RE: DFD: 285 vs. 626, 288 vs. 957 - by DCoder - 08.07.2010, 18:17:55
RE: DFD: 285 vs. 626, 288 vs. 957 - by Renegade - 08.07.2010, 19:07:40



Users browsing this thread: 1 Guest(s)