01.07.2010, 22:30:10
(01.07.2010, 21:07:28)AlphaBravo Wrote: Fight 1:I agree. However, out of these two I'd rather like #749 to die, it's mostly a cosmetical feature and also could potentially be emulated by #504, should that one survive.
Both are dumb issues and pretty unlikely to survive.
#378 could be somewhat useful, for example to simulate a shotgun-like weapon.
(01.07.2010, 21:07:28)AlphaBravo Wrote: Fight 2:I completely agree.
This is a no-brainer. 1009 is a sub-case to the already-assigned-to-0.2 Slaves (#375). #446 is decent. While it's not the best, it's probably more useful then any duplicate.[/b]
Additionally, #446 is a feature I would VERY likely actually make use of, because my mod will have multiple houses belonging to the same side that differ by much more than just 1 or 2 units, and the way it is now this makes coding the AI a small nightmare. #446 would make things quite a bit easier.
#1009 is something I personally would not use, so I vote to kill it.