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SW Clones in 0.2?
#10
Well, I had most of the clones coded and not tested way back in r86, so except for Chronosphere, Paradrops and map lighting it would be a fairly simple task to reactivate them. New SWs I haven't thought about really, but ideas are welcome. We'll probably think more about this when it's time to implement them.

As for scheduling, the Most-supported Ares issues list contains at least 4 items from 0.3 and doesn't contain the new SW issue at all... If the community starts voting on the SW issue, we'll of course reconsider fast-tracking it.

Worth playing: 1 | 2 | 3
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Messages In This Thread
SW Clones in 0.2? - by ¥R M0dd€r - 26.06.2010, 20:20:36
RE: SW Clones in 0.2? - by DCoder - 26.06.2010, 20:28:15
RE: SW Clones in 0.2? - by ¥R M0dd€r - 26.06.2010, 22:58:53
RE: SW Clones in 0.2? - by WoRmINaToR - 27.06.2010, 00:14:54
RE: SW Clones in 0.2? - by ¥R M0dd€r - 27.06.2010, 00:58:10
RE: SW Clones in 0.2? - by Lt Albrecht - 27.06.2010, 01:14:49
RE: SW Clones in 0.2? - by Renegade - 27.06.2010, 05:38:30
RE: SW Clones in 0.2? - by Lt Albrecht - 27.06.2010, 12:34:38
RE: SW Clones in 0.2? - by ¥R M0dd€r - 27.06.2010, 15:50:23
RE: SW Clones in 0.2? - by DCoder - 27.06.2010, 18:58:08
RE: SW Clones in 0.2? - by 4StarGeneral - 29.06.2010, 02:41:54
RE: SW Clones in 0.2? - by Guest - 29.06.2010, 16:37:55



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