18.05.2010, 06:00:09
OK, here is my new building. It is a new civilian hospital. There are 2 angles of my hospital the reg 6by4 and my size 4by6. The shadows need work and there is no animations yet, so they were commented out. I am looking into why it isn't working, but in the mean time maybe someone can spot my error. Seeing the 000 at the top of the screen I guess would tell me that Ares is working? The hospital with foundation code is:
Code:
[NewCiv02]
Normalized=yes
Remapable=no
Foundation = Custom
Foundation.X = 4
Foundation.Y = 6
Foundation.0 = 0,0
Foundation.1 = 1,0
Foundation.2 = 2,0
Foundation.3 = 3,0
Foundation.4 = 0,1
Foundation.5 = 1,1
Foundation.6 = 2,1
Foundation.7 = 3,1
Foundation.8 = 0,2
Foundation.9 = 1,2
Foundation.10 = 2,2
Foundation.11 = 3,2
Foundation.12 = 0,3
Foundation.13 = 1,3
Foundation.14 = 2,3
Foundation.15 = 3,3
Foundation.16 = 0,4
Foundation.17 = 1,4
Foundation.18 = 2,4
Foundation.19 = 3,4
Foundation.20 = 0,5
Foundation.21 = 1,5
Foundation.22 = 2,5
Foundation.23 = 3,5
FoundationOutline.Length = 24
FoundationOutline.0 = -1,-1
FoundationOutline.1 = 0,-1
FoundationOutline.2 = 1,-1
FoundationOutline.3 = 2,-1
FoundationOutline.4 = 3,-1
FoundationOutline.5 = 4,-1
FoundationOutline.6 = -1,0
FoundationOutline.7 = 4,0
FoundationOutline.8 = -1,1
FoundationOutline.9 = 4,1
FoundationOutline.10 = -1,2
FoundationOutline.11 = 4,2
FoundationOutline.12 = -1,3
FoundationOutline.13 = 4,3
FoundationOutline.14 = -1,4
FoundationOutline.15 = 4,4
FoundationOutline.16 = -1,5
FoundationOutline.17 = 4,5
FoundationOutline.18 = -1,6
FoundationOutline.19 = 0,6
FoundationOutline.20 = 1,6
FoundationOutline.21 = 2,6
FoundationOutline.22 = 3,6
FoundationOutline.23 = 4,6
Height=7
Buildup=NewCiv02
NewTheater=yes
;ActiveAnimDamaged=NewCiv02_AD
;ActiveAnim=CAHOSP_A
;ActiveAnimZAdjust=-200
;ActiveAnimYSort=724
;ActiveAnimTwo=CAHOSP_F
;ActiveAnimTwoZAdjust=-200
;ActiveAnimTwoYSort=724
;ActiveAnimTwoPowered=no
DemandLoad=true
DamageFireOffset0=70,50
DamageFireOffset1=94,83
DamageFireOffset2=42,-9
DamageFireOffset3=-16,-11
CanHideThings=true
CanBeHidden=true
OccupyHeight=3
AddOccupy1=-2,0
AddOccupy2=-2,-1
AddOccupy3=0,-2
AddOccupy4=1,-2
AddOccupy5=1,-3