Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Psychic Beacon SuperWeapon (working)
#5
Well I have cloned the Psychic Dominator SW and changed its damage to 0, range to 99 (if not working, it will be 10) I also have deleted the animation of 'permanent' mind control (the purple-red circle above the units/structures) I think it is the mass of units which it lags at.
The lightning is OK and working. and the size of the weapon... Its just the psychic beacon. Doing nothing just carring the Psychicamplifierspecial2. It hasnt got a fire anim etc.
Upcoming Mod:

[Image: omicronrevengelogo.png]
Reply


Messages In This Thread
RE: Psychic Beacon SuperWeapon (working) - by ThePredator - 01.04.2010, 13:44:24



Users browsing this thread: 1 Guest(s)