Poll: When should the UC.DaMO happen?
This poll is closed.
Not at all
6.25%
1 6.25%
In Ares 0.2, delaying the recreated Radar Jammer effect
0%
0 0%
In Ares 0.2, delaying the Extended Slave System
0%
0 0%
In Ares 0.3, delaying Active Protection Systems/Shields
6.25%
1 6.25%
In Ares 0.3, delaying the Morale / Bravery / Panic System
25.00%
4 25.00%
In Ares 0.5
62.50%
10 62.50%
Total 16 vote(s) 100%
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Discuss: Urban Combat Damage Model Overhaul
#19
yeh, whatever... screw the argument, i'm not even going to bother another ring around the carousel.. I could argue several things but it's pointless and obviously not going to get anywhere.

Anyhow, I think it best we lay that aside, and look at what we've got on our plate...

I like the idea of the UC.DamageRatio= tag. Now that i got everything figured out with how I would use it, this would work quite nicely with everything i have planned.

Now, about the garrison clearing logics:

While I will let you have it that the OPer of that issue DID specifically mention the assaulter logic to give an idea of what he wanted, he ALSO stated that he wanted something that would be related to the PassThrough logic. I say this:
You go trucking right on along with implementing this garrison clearing logic AS PLANNED for 0.3, THEN, later on when this damage model overhaul comes (which i agree is fine for 0.5 and shouldn't push anything), add one extra weapon-based flag, as requested in the anon's second post. That way modders can get simple garrison clearing without having to implement PassThrough on all their buildings, but those that DO have it on all of their buildings have more flexibility and more power with what they are doing.


Also, I wanted to clear one major thing up, that you seem to be really angry about:

I never, ever, ever, not once, stated anywhere that anything had to be done immediately about any of this. Not anywhere. I can wait for anything to come of this discussion. I don't know from where you got the understanding that i was putting so much pressure on you to make immediate changes, but I wasn't. Not at all. In fact, I am mostly in agreement with the rest of the posters here. The current system as it is fills the case that necessitated its inclusion, and it works fine as is. My proposals were purely future thinking.

I guess I'm sorry if I gave off the impression that this system had to be changed immediately, but really, I can wait. All I really want is a few extra goodies added to this system that would boost my level of control over the UC damage model, mainly for balance reasons, and for adding cool new weapons and effects.

About the usage cases, other people posting, etc... of course there isn't going to be a usage case. Of course there aren't going to be tons of people saying " OMGOMGOMGOMG WE NEED THIS NAO." It's all speculation for the future.

I understand where you're coming from; you feel unnecessarily pressured, bugged, annoyed, whatever I don't care, that's not really the point... really I just want to say that there isn't any pressure to get this done.

I just wanted it discussed now so that we had the floorplan down so that you guys could more accurately allot your time while working with this. I think it quite ridiculous myself if an amazing thought comes to my head about a feature to be included into the UC. DaM that I would have to wait until 0.5 is around the corner to even discuss it. I don't see what the issue is with getting the drawing board aspect of it out of the way now and then dealing with implementation later; I'm moreover a kind of guy who has the work ethic that says "plan it all out while it's fresh, then come back to do it when you can". That is probably what is conflicting with your style of thinking.
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RE: Discuss: Urban Combat Damage Model Overhaul - by WoRmINaToR - 27.03.2010, 07:35:21



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