01.02.2010, 16:14:32
(This post was last modified: 01.02.2010, 16:18:31 by WoRmINaToR.)
Well, I squished the crashdump into a RAR file and got it to a manageable 20-ish MB. Since that's still too large for uploading, I hosted it on my mod's FTP server @cncguild.net...
So, http://chronostorm.cncguild.net/chronostormdebug.rar there you go.
Also, about the lights thing, I have tried both fixing the syntax error, and removing the light system entirely to no avail. I think this problem goes a bit deeper than a simple transcription error in the ConYard's coding.
The exact time it errors is the frame before the con yard deploys into a building, where it is still an MCV, but it has turned and aligned itself to deploy. I think it may be an error in prerequisite logics, or something in the vanilla/NP game that is incompatible with Ares. It may even be an unintended bug with Ares, which would be nice to find out.
So, http://chronostorm.cncguild.net/chronostormdebug.rar there you go.
Also, about the lights thing, I have tried both fixing the syntax error, and removing the light system entirely to no avail. I think this problem goes a bit deeper than a simple transcription error in the ConYard's coding.
The exact time it errors is the frame before the con yard deploys into a building, where it is still an MCV, but it has turned and aligned itself to deploy. I think it may be an error in prerequisite logics, or something in the vanilla/NP game that is incompatible with Ares. It may even be an unintended bug with Ares, which would be nice to find out.