14.01.2010, 20:52:52
It'd be a lot easier to debug these if Ares and its extended memory dumps were available...
anyway.
1st one crashes when trying to free a memory block, 2nd one crashes when trying to allocate a new one. They're both happening when trying to process map tiles.
3rd one crashes when an AI Team Type tries to pathfind from point A to point B. Something to do with movement zones of joy.
4th one crashes when trying to interpret some messed up map tile.
I am very busy with real life at the moment (yay crunch time), so no more magic analysis.
anyway.
1st one crashes when trying to free a memory block, 2nd one crashes when trying to allocate a new one. They're both happening when trying to process map tiles.
3rd one crashes when an AI Team Type tries to pathfind from point A to point B. Something to do with movement zones of joy.
4th one crashes when trying to interpret some messed up map tile.
I am very busy with real life at the moment (yay crunch time), so no more magic analysis.