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Discuss: How to repair rubble? (And remove it, too.)
#4
For rebuilding trenches, probably best to use the Engineer logic. My only concern here is what if the guy wants to repair a 200$ trench, why does he have to spend 500$ on an engineer to repair it (unless you are hacking the logic to NOT consume the engineer upon use).

For destroying trenches, well... this IS still a BuildingType, correct? That means all BuildingType flags apply. I'd say let the modder himself specify if he wants the trench to be sellable, destroyable, etc. Probably best to allow rubble to be destroyed, because as you said if the guy makes trench rubble in an enemy base he doesn't have much room and he doesn't have much he can do about it. And you can have it sellable; you can let the modder set cost and while it doesnt make perfect logical sense for this case a modder could see it fit to set a cost value on the rubble (and soylent? that doesn't apply to buildings, only units being sent into a grinder/cloning vats).
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RE: Discuss: How to repair rubble? (And remove it, too.) - by WoRmINaToR - 04.12.2009, 02:34:26



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