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Cellspread/Range
#13
I am not going to waste my time arguing about whether I was clear enough or not.

I'll tell you one final time in the below. Whether you understand it or not doesn't concern me, because if you really can't understand such simple things, there is no hope for you, and then, I have lost even more reason to stay here.

Quote:Reference: I'll use (radius, lateral distance). Radius is 10, or 11. Lateral distance is across horizontally from that radius. Picture it, and you'll get a T shape, the vertical part of the T is radius, the horizontal part of the T is lateral. Onto the below.
What does that sound like to you? Obviously it's tangent. You don't need a damn ruler to know if it's tangent or not. You fire in one direction, the direction of the radius, and lateral distance is relative to the direction you fired in.

And yeah, I could use coordinates, though why should I bother posting coordinates when the game obviously is diagonal, not straight up vertical and horizontal? Think already. And if ever took precalculus or calculus, you'd know that the radius way of expressing it (r, x, (direction)) is far easier to understand and is more consistent to express for a game like this than (x, y). (x,y) isn't the only way.

I have said multiple times that the only value I changed for the grizzly tank is the cellspread for AP. You really fail at modding if you just can't connect the dots to know that nothing is changed besides that. And how many times do I have to say that a unit will be displayed as damaged even if it takes the smallest of damage? I don't need to have half the unit's health depleted to know that it's damaged. I'm testing for whether a warhead with a certain cellspread reaches and damages a certain cell. I'm obviously not seeing how much damage it does.

On the 11^2 thing:
-_-
11^2 is the maximum range^2 value there should be, according to the formula. All other combos of horizontal and vertical distances away should be less than that value. And it is. The max distance a CS 11 will reach is (11,0), and the max it should reach with CS 10 is (10,-4)/(10,4). And it is also.

Scatter:
Wow, need I tell you again that I only used the tank in the test? And given the fact that the only value was changed was the cellspread, its weapon did not scatter? What's wrong with the process of elimination part of your thought?

And I don't understand why you keep on going back to leptons. A cell is 256 leptons wide and long. Why can't you just substitute "cell" for "256 leptons" and get on with it? Wow, it's like you're trying to get me to use meters instead of miles.

And using your coordinates, which isn't diagonal at all like the game is:
Wrong: As far as I understand from that graph right now, CS 11 only goes to 11,0. Why is (11,3) to (11,3) colored when the line only goes to the center of 11,0?

Process: Baby step explanation: Grizzly tanks, completely unmodded, besides changing cellspread to 10 and 11. Used grizzly tanks to see if cannons damaged them. A grizzly tank fires on 0,0. There is are tanks from (9, -7) to (13, 7), a large rectangular formation of tanks. There are also tanks on the other 3 directions as well, ie: -9 - -13, etc.

If they lost health, they got damaged. If they didn't lose health, they didn't get damaged and the CS didn't reach it.

CS 10: All normal. 10,0 got damaged. 10, x, where x doesn't = 0, didn't get damaged. -9 to 9, 4 got damaged. All consistent with distance formula.

CS 11: 11, 0: damaged. 11, x, where x isn't 0, didn't get damaged. The up left side and bottom right side in game in relative to 0,0, not consistent with distance formula: CS 11 damaged 10, -3 to 10, 3. (If it were consistent, it would damage up to 10,-4 and 10, 4, integer only,as 100 + 16 is still less than 11^2 = 121.) Up right side and bottom left side only damaged 10, -1 to 10,1. Reverts back to normal for radius <= 9.
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Messages In This Thread
Cellspread/Range - by patric20878 - 24.11.2009, 14:50:34
RE: Cellspread/Range - by Renegade - 25.11.2009, 02:30:50
RE: Cellspread/Range - by DCoder - 25.11.2009, 08:08:31
RE: Cellspread/Range - by Renegade - 25.11.2009, 23:09:31
RE: Cellspread/Range - by patric20878 - 25.11.2009, 23:18:50
RE: Cellspread/Range - by Renegade - 26.11.2009, 00:02:25
RE: Cellspread/Range - by patric20878 - 26.11.2009, 02:18:27
RE: Cellspread/Range - by Renegade - 26.11.2009, 03:43:42
RE: Cellspread/Range - by patric20878 - 26.11.2009, 05:50:53
RE: Cellspread/Range - by Renegade - 26.11.2009, 19:32:49
RE: Cellspread/Range - by patric20878 - 26.11.2009, 23:30:09
RE: Cellspread/Range - by Renegade - 27.11.2009, 03:49:04
RE: Cellspread/Range - by patric20878 - 27.11.2009, 16:24:55
RE: Cellspread/Range - by DCoder - 27.11.2009, 20:06:13
RE: Cellspread/Range - by Renegade - 27.11.2009, 21:15:46



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