25.11.2009, 23:18:50
@Renegade:
Eh, dunno. And oh, don't sign, ok.
Is my first time editing a wiki, but yeah, you can write an edited version.
It is calculated with Pythagorean/Distance formula though. I guess Distance formula is more correct, since it isn't about triangles. Doesn't take game code to confirm that, as it is accurate to the hundredth decimal, and I haven't tested it to the thousandth or more. But really, even if it wasn't distance formula, it still has the exact same results. Might as well just say that 2 isn't equal to 1 + 1; it's equal to 4 - 2.
I was providing an example with the 9.9 thing. The paragraph I wrote was to clarify exactly how distance for range and cellspread is calculated. Though I guess, implicitly, it does imply that the graph is wrong, but that wasn't the point.
Eh, dunno. And oh, don't sign, ok.
Is my first time editing a wiki, but yeah, you can write an edited version.
It is calculated with Pythagorean/Distance formula though. I guess Distance formula is more correct, since it isn't about triangles. Doesn't take game code to confirm that, as it is accurate to the hundredth decimal, and I haven't tested it to the thousandth or more. But really, even if it wasn't distance formula, it still has the exact same results. Might as well just say that 2 isn't equal to 1 + 1; it's equal to 4 - 2.

I was providing an example with the 9.9 thing. The paragraph I wrote was to clarify exactly how distance for range and cellspread is calculated. Though I guess, implicitly, it does imply that the graph is wrong, but that wasn't the point.