09.05.2009, 00:31:46
pd Wrote:You could look into Flyby's 3ds max script and get the light coords and angles.I can not obtain 3dsmax due to several RL restrictions (and I am not talking about money, I do know the 'alternatives to purchasing'.)
(Is there any mirror for it other than the HDD in my cupboard?)
(08.05.2009, 09:32:42)Blade Wrote: I forgot to upload the file, but I'm sure I will eventually. The blend I will upload has the camera and light coordinates based on that 3DS script BTW.This truly would be a godsend... I've long since given up on trial-and-error XP
Blade Wrote:Out of interest, have you turned off all AA in blender or just background AA... I didn't believe it possible to do the latter and had to resort to some compositing jiggery pokery to achieve the same effect as turning off background AA under 3DSMax.I too, have searched long and hard for a solution for weeks.
At first I found some, but they required an editing per frame, which would take too long for all my animations.
Later, I found the best solution by pure chance: In the Rendering Buttons, choose "Key".
The effect of this is that the background is not considered at all; it is pitch black no matter what you set it to, and yes no AA messing up the model's sides.
Another side effect is that a really bright pixel or two appear by the edge to background, although this can easily be fixed in SHP Builder (for a 40 frame anim, it usually take only ~10 mins of this fixing).