27.04.2009, 11:24:53
(25.04.2009, 15:24:10)DCoder Wrote: lol
YR already has five threads, actually. And, Bob, don't forget that with multithreaded programming come race conditions and fun times with synchronisation. Do you want to spend two weeks tracking down a random IE that turns out to be caused by thread A increasing the BuildingTypeClass::Array length while thread B is iterating over it?
I am guessing hyper threading doesn't help at all because thats the same thing in theory right?