27.04.2009, 10:19:28
(25.04.2009, 15:24:10)DCoder Wrote: lol
YR already has five threads, actually. And, Bob, don't forget that with multithreaded programming come race conditions and fun times with synchronisation. Do you want to spend two weeks tracking down a random IE that turns out to be caused by thread A increasing the BuildingTypeClass::Array length while thread B is iterating over it?
you know what i mean though, they didn't set up those re-synchronisation routines to make use of more than 1 core at once. I'm probably 1 of the Minority, like you, who can understand how much of a headache it can be.