18.01.2009, 20:10:21
... ... ... ... ... ... Damnit, Westwood. Damnit.
It boils down to the tib spawning anim having TiberiumSpawnType=OVERLAYTYPE where [OverlayTypes] doesn't have 3 other entries after OVERLAYTYPE . Behold the genius that is Westwood:
It boils down to the tib spawning anim having TiberiumSpawnType=OVERLAYTYPE where [OverlayTypes] doesn't have 3 other entries after OVERLAYTYPE . Behold the genius that is Westwood:
Code:
int offset = Random_Ranged(0, 3);
OverlayClass *Over = CreateOverlayOfType(OverlayTypes[offset + Anim->AnimationType->TiberiumSpawnType->ArrayIndex]);