08.12.2008, 00:47:42
Lol. These values don't have to be exact!
Go change them to what you want your AI to be, all it takes is some common sense.
If you still have no idea, you could look at how others did it...
Like for TeamDelays... "too low" would depend on how you want the AI to be; low values make it make "autocreate" teams in shorter intervols.
However, a lower number might not be good in some instances (if you made the AI have most their teams to be large, then this could just spam up the AIs base).
This tag, however, shouldn't be lowered too much (for the reason I stated).
Its useful if you, for example, added some large teams which take very long to build, than you should increase this to make sure they can be completed in time before this limit (its like a time limit for building a team for AI).
Go change them to what you want your AI to be, all it takes is some common sense.
If you still have no idea, you could look at how others did it...
Like for TeamDelays... "too low" would depend on how you want the AI to be; low values make it make "autocreate" teams in shorter intervols.
However, a lower number might not be good in some instances (if you made the AI have most their teams to be large, then this could just spam up the AIs base).
Quote:Original DissolveUnfilledTeamDelay=5000
too high??? DissolveUnfilledTeamDelay=2000
This tag, however, shouldn't be lowered too much (for the reason I stated).
Its useful if you, for example, added some large teams which take very long to build, than you should increase this to make sure they can be completed in time before this limit (its like a time limit for building a team for AI).