06.12.2008, 04:24:51
Nice to see another AI Coder around here
1) Good coding in aimd.ini, giving them good attacks to use, and strategies. You could just be lazy, and make the number of units in each taskforce larger
2) Changes in rulesmd.ini.
Here are the most important for better AI.
MultiplayerAICM=
AIVirtualPurifiers=
TeamDelays=
TotalAITeamCap=
DissolveUnfilledTeamDelay=
MinimumAIDefensiveTeams=
MaximumAIDefensiveTeams=
3) [AITriggerTypes]
Make more of these, and you'll get more "intelligent" AI,
as you make ones that will actually respond to the players actions.
If you give ones with the tanks higher weight, they'll be used more.
The 2 taskforces with bombers aren't listed in any teamtype of triggertype. Instead, non-existent taskforces are listed.
The only way to make a building via aimd.ini would be if the buildings are deployable. Otherwise, see rulesmd.ini
Quote:Can some one look at my AI and explain to me on how to make the AI tougher.There are different things to do to improve AI. Its best to use all:
1) Good coding in aimd.ini, giving them good attacks to use, and strategies. You could just be lazy, and make the number of units in each taskforce larger
2) Changes in rulesmd.ini.
Here are the most important for better AI.
MultiplayerAICM=
AIVirtualPurifiers=
TeamDelays=
TotalAITeamCap=
DissolveUnfilledTeamDelay=
MinimumAIDefensiveTeams=
MaximumAIDefensiveTeams=
3) [AITriggerTypes]
Make more of these, and you'll get more "intelligent" AI,
as you make ones that will actually respond to the players actions.
Quote:Like I said it works, but I get more Infantry attacking then Tank Attacks.Change the "weight" factors in the [AITriggerTypes]
If you give ones with the tanks higher weight, they'll be used more.
Quote:The planes attack pretty well, but they don't build the bombers and I want them to build both. The bomber script was taken out of this file for now.
The 2 taskforces with bombers aren't listed in any teamtype of triggertype. Instead, non-existent taskforces are listed.
Quote:And is it possible to make a building a taskforce? I would like the AI to build more than 1 war factory and AFC (air force command). I know the computer will make more than of these depending on if they have more than 1 Command Center.
The only way to make a building via aimd.ini would be if the buildings are deployable. Otherwise, see rulesmd.ini